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When the game finally is released, Miriam, the heroine, has the ability to chuck wine glasses as an attack, obtained from an enemy who does exactly that. When Koji Igarashi note Castlevania's most famous head-honcho, particularly famous for introducing Metroidvania promoted his upcoming game, Bloodstained: Ritual of the Night, even he couldn't resist throwing a wine glass! (Including a sprite version of him in one of the game's trailers, and a live-action version in the release trailer.).I Wanna Be the Guy parodies the entire exchange from Castlevania: Symphony of the Night's intro, on top of turning the wine glass lethal (as mentioned below).To the point that it gets referenced in outside media: explanation In some games, Dracula begins the fight by first drinking from his wine glass and then tossing it.
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You can listen to a collection of them here. Explanation The "classic" Castlevania games feature death as the norm rather than the exception, resulting in the various games' iconic death jingles being drilled into players' heads for eternity. In some games they can petrify the player and make them take additional damage from enemies as well as preventing them from moving, usually in areas with rotating or falling platforms. Explanation Medusa Heads are enemies that move in sine waves across the screen and have a strong tendency to knock the player around, often into a bottomless pit.
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A ROM Hack based entirely around Castlevania stairs was made to examine this phenomenon, and the Hideo Kojima game Snatcher has an optional conversation where Castlevania's stairs are explicitly discussed during a conversation. Explanation In the classic games, your character moves slowly on stairs, can't always jump off (or it's risky to do so), can't attack, and can fall through stairs trying to jump onto them.